I also want publishers to suffer financially when they invest in a crappy live-service game that fails because people don’t like the way it's monetized. ![]() ![]() I’m glad that Mega Man X Dive Offline and the new version of Chocobo GP exist, but I wish the older versions never had. I don’t know what the answer is, but the whole thing grosses me out. There’s really no downside to being as unethical as you want if you can just reverse course when it doesn’t work out and get clout for doing it. If it fails, you can just repackage it as a buy-to-play game, and your players will thank you for it. If it succeeds and you end up with the next Genshin Impact, you’re going to print money. If we flock to these offline rereleases and praise these publishers for making them, what message does that send? If this kind of thing is successful, it mitigates the risk of releasing a microtransaction-filled, hyper-predatory mess of a game. At the same time, I can’t help but feel like this whole scheme is incredibly cynical.
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